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Samsung’s Galaxy Camera Is The Camera Of The Future [Review] Popsci

By Dan Bracaglia and Dan Nosowitz

Dan Nosowitz: I wasn’t optimistic about the Samsung Galaxy Camera. The idea of a camera with a big touchscreen and a full version of Android, complete with 4G LTE connection, is enticing, but I do not care much at all for Samsung’s other Galaxy products, which to this point have just been smartphones and tablets. I find their hardware chintzy and their software difficult and confused, as the company insists on mucking up Android (which is really great!) with their slow and bloated skins. Yet to my surprise, the Galaxy Camera is by far my favorite product in the Galaxy line.

As an Android device, it’s got pretty much the same guts as a modern Galaxy smartphone. That means a huge 4.8-inch screen, a quad-core processor, a Samsung-ified version of Android 4.1 Jelly Bean, and 4G LTE connectivity. It even has a microphone, intended to be used while taking video, so theoretically you could ditch your phone, make calls with a VoIP service or Google Voice, and use this as your exclusive camera/phone. And of course it has access to the entire Android app store, which has fairly recently been renamed Google Play. But this is not a Galaxy smartphone with an improved camera; this is a high-end Samsung point-and-shoot with Android.

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Using the Galaxy: Performance is pretty good; it’s not as fast getting around as the screamingly-fast Nexus 4, but it’s certainly not laggy. Android 4.1 is very nice; the Galaxy Camera has all the benefits of Google Now and all kinds of other great Android stuff. The screen is not the best screen I’ve ever used (not quite as sharp as the iPhone 5 or Nokia Lumia 920), but it is a very good screen, and it is definitely the best screen I’ve ever used on a camera. I think 4.8 inches is too big for a phone, but man is it awesome on a camera. You can actually share photos with a group on this thing!
Samsung’s software is, as always, annoying. It’s not as in-your-face with a million new gestures and pop-ups and buzzword-y features that plague its Galaxy S III and Galaxy Note smartphones. It’s not wildly different from stock Android but aside from the camera interface, there’s not a single thing I like better about the changes Samsung’s made. Even the soft buttons (Menu, Home, Back) work differently on this phone than on other Android devices. Why? And the keyboard I think is pretty poor (autocorrect is unhelpful, word recognition isn’t good), though it’s very easy to download a new keyboard from Google Play.

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It’s only a little awkward to use as an Android device; I’m not sure exactly how to hold it, as it’s thicker than a regular Android phone and also has the lens mount protruding. Dan Bracaglia’s solution left his finger sitting on the little door in from of the lens–not good, since that door is notorious on compact cameras for breaking or locking up, rendering the camera useless. But it’s not that hard, and I found it pretty capable for browsing Twitter or the web, checking email, and doing most other things you’d do on a smartphone. And that’s kind of an achievement in itself; this isn’t a skimped, shitty version of Android–it’s high-end, just like on a top-tier phone.

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I think the camera interface is great; the new stock camera app on Android is innovative and excellent in its own right, but it doesn’t offer as many manual controls, so I think Samsung’s camera app is a perfect solution for a more capable camera. For someone who’s not an expert photographer, I really loved how Samsung guides the user through the app. And everything is done on the touchscreen; the only buttons are a shutter, a zoom toggle, and a flash trigger. That’s great for novices who are much more comfortable with navigating menus on a smartphone than navigating the airplane-cockpit-like controls of a DSLR. Everything’s right out in the open: you don’t have to guess at what a switch means, because it’s spelled out on the screen.

The sharing options are easy and intuitive; when you look through photos, the top bar gives you sharing options, and it places your most recently used sharing option in its own little spot up there. For me, that means posting to Instagram is a one-tap affair, right from the camera app. Love it.

Image quality for me is kind of an interesting beast. It will take, without question, the best Instagram photos of any device that actually has Instagram on it. (Yes, I know you can take photos with a DSLR and post them to Instagram. But that’s not really what Instagram is about.) It’s no question that the Galaxy Camera takes better shots than any smartphone I’ve ever used.

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Size: But the camera is too big. For me, a camera’s physical size is second only to image quality as the most important element, and then only barely second. The Galaxy Camera is not pocketable. (I do wear skinny-ish jeans, but I can’t imagine what kind of pockets could comfortably hold it.) I actually like the hardware design a lot; it’s all plastic, but, unlike Galaxy smartphones, doesn’t feel cheap at all. It feels really well-constructed, sturdily and simply designed without getting too basic. It’s one of the most attractive gadgets Samsung’s ever made, frankly, but I would much rather it had a slightly smaller screen in return for a smaller footprint. Dan Bracaglia noted that the weight also has the benefit of stabilizing the camera; light cameras can sometimes move around too much, and he thinks Samsung “nailed” the weight.

That size means I have the camera in my bag rather than my pocket. When I’m out and about and see something I want to shoot, it’s just faster and easier to snag my phone out of my pocket than fish around in my bag. And unlike a DSLR, which takes photos that are in a completely different league than my phone, the Galaxy Camera is merely “better” than my phone. I found myself not always bothering; if I can get a B- photo with my phone, who cares about a B+ photo from the Galaxy Camera? It’s not like I’m going for an A-level photo from my DSLR.

Price: And that brings us to the most salient point in this whole review: who is the Galaxy Camera for? Its image quality is not wildly improved from a nice $200 point-and-shoot, though it is certainly a superior product, thanks to its connectivity, interface, and bonus access to all of Android. At $500, the camera is right at the very top of the price pyramid for compacts; in fact, for that price, you could snag any of several very nice mirrorless interchangeable-lens cameras from Sony, Olympus, or Panasonic, or even a low-end DSLR like last year’s Nikon D3100. All of those cameras would thoroughly trounce the Galaxy Camera on image quality, but they’re also less capable in a lot of ways.

In Conclusion: What’s most interesting about the Galaxy Camera is how obvious it now is that this is what consumer cameras will look like in the future. A mirrorless camera with interchangeable lenses but with this kind of connectivity and interface? That would be amazing. It’s so much easier and faster to use for non-professionals than the more traditional camera control schemes, and the sharing options are the wave of the present and future. Of course you should be able to instantly upload photos to the cloud, to Facebook and Twitter and Instagram, to email them to your friends and family, to edit them in a mobile version of Photoshop. The Galaxy Camera isn’t quite right for most people, but it’s so close. Someone’s going to do this right, and soon, so let’s just consider the Galaxy Camera a sneak preview.

For Full Review please read the post on popular science article link : http://www.popsci.com/gadgets/article/2012-12/samsung-galaxy-camera-review

Google Nexus 7vs iPad mini.

Apple iPad mini Google Nexus 7
Operating system iOS 6 Android 4.1
Price Wi-Fi: $329 (16GB), $429 (32GB), $529 (64GB). Cellular: $459 (16GB), $559 (32GB), $659 (64GB). $199 (16GB), $249 (32GB), $299 (32GB and HSPA+)
Release date November 2, 2012, for Wi-Fi; cellular 2 weeks later July 13, 2012
Display 7.9-inch IPS, 1,024×768 pixels (163 ppi) 7-inch IPS, 1,280×800 pixels (216 ppi)
Size 7.9 inches x 5.3 inches x 0.28 inch 7.8 inches x 4.7 inches x 0.41 inch
Weight 0.68 pound/308 grams (0.69 pound for cellular) 0.75 pound/340 grams
Processor Dual-core A5 processor Quad-core Nvidia Tegra 3
Memory 16GB, 32GB, or 64GB 8GB or 16GB; 1GB RAM
Camera 5-megapixel rear-facing, 1080p HD video; 1.2-megapixel front-facing camera, 720 HD video 1.2-megapixel front-facing
Battery “16.3-watt-hour”; 10 hours battery life (rated) 4,325mAh; 10.1 hours video battery life (tested)
NFC No Yes
Extras 4G LTE versions available Tegra games, HSPA+ version available
Ports Lightning connector Micro-USB
Color Black, white Black

Wrist PC

WristPC is an innovative ultra-mobile personal computer and communication device concept that can handle all the requirements of the user all through the day. It combines all computer functions and can be worn on the wrist like a wristwatch.

This wearable device offers a new user experience with its portability and groundbreaking architecture. It also allows the wearer to stay connected to the web whenever and wherever. The WristPC concept features a fully functional 3.5-inch touchscreen display and a keypad on one side of the wristband. The display panel can be positioned at various angles so that the screen is facing the user comfortably while the device is being used for texting or GPS. The wristband keypad can be flipped and placed on the tabletop for the convenience of two hands operation.

The wireless earpiece can be detached from the wristband; as a result, it is suitable for making video or conference calls, listening to music, or watching videos while on the move. This device is also suitable for gamers. The gaming buttons are positioned at the bottom corners of the device for an ultimate gaming experience. Furthermore, the wristband’s rubber-feel material provides a comfortable grip for the gamers.

Original content from : http://www.red-dot.sg/concept/porfolio/o_e/IC/R147.htm

Raspberry Pi supercomputer with lego

The team, led by Professor Simon Cox, consisted of Richard Boardman, Andy Everett, Steven Johnston, Gereon Kaiping, Neil O’Brien, Mark Scott and Oz Parchment, along with Professor Cox’s son James Cox (aged 6) who provided specialist support on Lego and system testing. Professor Cox comments: “As soon as we were able to source sufficient Raspberry Pi computers we wanted to see if it was possible to link them together into a supercomputer. We installed and built all of the necessary software on the Pi starting from a standard Debian Wheezy system image and we have published a guide so you can build your own supercomputer.
Raspberri pi supercomputer

The racking was built using Lego with a design developed by Simon and James, who has also been testing the Raspberry Pi by programming it using free computer programming software Python and Scratch over the summer. The machine, named “Iridis-Pi” after the University’s Iridis supercomputer, runs off a single 13 Amp mains socket and uses MPI (Message Passing Interface) to communicate between nodes using Ethernet. The whole system cost under £2,500 (excluding switches) and has a total of 64 processors and 1Tb of memory (16Gb SD cards for each Raspberry Pi). Professor Cox uses the free plug-in ‘Python Tools for Visual Studio’ to develop code for the Raspberry Pi. Professor Cox adds: “The first test we ran – well obviously we calculated Pi on the Raspberry Pi using MPI, which is a well-known first test for any new supercomputer.” “The team wants to see this low-cost system as a starting point to inspire and enable students to apply high-performance computing and data handling to tackle complex engineering and scientific challenges as part of our on-going outreach activities.” James Cox (aged 6) says: “The Raspberry Pi is great fun and it is amazing that I can hold it in my hand and write computer programs or play games on it.”

Read more at: http://phys.org/news/2012-09-raspberry-pi-supercomputer.html

More information: www.raspberrypi.org/

Provided by University of Southampton

Samsung Galaxy Camera

Samsung unveiled its all new digi cam cum android phone named Galaxy camera. Its a camera smart phone with richer optics and apps for photo shooting,editing and sharing. Its almost look likes a handy digi cam quite fatty in fact to hold like a cell phone(305g and measuring 128.7mm x 70.8mm x 19.1mm: ) but little bit compromise can be acceptable for such a brilliant smartphone cum camera.

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The specs are pretty good: 16.3 megapixels, a 21x optical zoom, a beautifully sharp, rich and clear screen (308ppi, 4.77in), all the flavours of connectivity you can imagine (3G and Wi-Fi or 4G and Wi-Fi), a 1.4GHz quad-core processor, 8GB of storage plus a slot for micro SD cards, Android Jelly Bean – and, of course, the ability to record video to your heart’s content.

If you are really serious about photography then its a gadget for you,you can have a complete control over the shutter speed if you know what you’re doing.It comes with variety of shooting modes to chose from.

Its look likes a camera from the front but on back its having a full display like a fully touch smartphone.It’s certainly an innovative device, one that sets a benchmark for other manufacturers to reach.

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Killer Features:-ANDROID4.0 VS iOS6

It’s hard to argue that Android is more usable than iOS overall. The truth is that iOS is a more limited, simplified experience, but that makes it easy for most users to pick up and start using right away and makes it hard for them to get themselves in trouble by misconfiguring things. By contrast, Android is more flexible and customizable, but it can also be more difficult to navigate and more apt to confuse smartphone novices.

However, the alerts system is the one area where Android is just flat out more useful and more usable than iPhone. If that sounds trivial, it’s not — especially for business professionals and others who do a lot of stuff with their smartphones. Alerts give you timely updates of important information, quickly let you know about things that need your attention, and give you an at-a-glance look at your latest messages from various sources.

Apple made big strides with its alerts system in iOS 5 — taking obvious inspiration from Android — but even the vastly-improved alerts system still didn’t match the power and efficiency of what Android offers. In fact, iOS 5 didn’t match Android 2.3 “Gingerbread,” which still powers the vast majority of Android phones. Meanwhile, Google enhanced the alerts functionality even more in Android 4.0 “Ice Cream Sandwich,” which debuted at the end of 2011.

The biggest advantage that Android alerts have over iOS alerts is immediate glance-ability, and a lot of that has to do with the fundamental design of the platform. That’s why iOS appears unlikely to catch up in this area any time soon. For more info please click here: http://goo.gl/tCSVk

Android Alerts preview

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iOS alerts preview

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Engineered robot interacts with live fish

A bioinspired robot has provided the first experimental evidence that live zebrafish can be influenced by engineered robots. Results published 8 June in IOP Publishing’s journal Bioinspiration and Biomimetics, provide a stepping stone on the path to using autonomous robots in an open environment to monitor and control fish behaviour.

In the future, water-based robots could potentially contribute to the protection of endangered animals and the control of pest species.

The robot, created by researchers from Polytechnic Institute of New York University and Instituto Superiore di Sanitá, Italy, was 15 centimetres long and spray-painted with the characteristic blue stripes of the zebrafish. The tail of the robot was mechanically controlled by the researchers to mimic the action of the zebrafish itself.

When placed in a 65 litre fish tank, the movements of the robot’s tail attracted both individual and shoals of zebrafish; the researchers believe that such capability was influenced by its bioinspired features which were optimised to increase attraction.

For example, the robot was given a rounder shape to mimic a fertile female, which is preferred by both male and female zebrafish, and its colour pattern — a magnified stripe width and saturated yellow pigment — emphasized distinctive biologically relevant features.

The robot was in a fixed position in the tank so that the tail movements could be controlled, recorded and, most importantly, associated with the behaviour of the zebrafish.

The fish tank where the experiments took place was divided into one large middle section and two smaller sections at either end, separated by transparent Plexiglas. A total of 16 experiments were performed in which individual, and then shoals of, zebrafish were placed in the middle compartment of the tank and two stimuli were placed at either end behind the Plexiglass.

The combinations of stimuli were: one fish versus an empty space; ten fish versus an empty space; ten fish versus one fish; the robot versus an empty space, and the robot versus one fish.

A camera was placed above the tank to monitor the movements of the zebrafish, and statistical tests were performed to calculate whether the robot acted as an attractive, neutral or aversive stimulus and whether this relationship depends on the fish being isolated or in a shoal.

Although the live zebrafish tended to prefer each other to the robot, when given the choice to spend time next to the robotic fish or an empty space, both the individual fish and shoal of fish preferred the robot. While the noise of the robot’s motor was shown to decrease its attraction, the actual beating of the tail emphasized its attractiveness.

The corresponding author, Dr Maurizio Porfiri, said: “These findings provide practical evidence that a species’ preference for conspecifics may be used to inspire the design of robots which can actively engage their source of inspiration.

“New studies are currently underway in our lab investigating the interactions between fish and robotic fish when they are free to swim together under controlled and ecologically complex conditions.”read more on :http://goo.gl/sauSO